...the last few days have consisted of compiling tons of new ideas about the game we're doing, writing tons of notes, chatting with Scott out in Utah about design direction. Today and tomorrow are all about putting all those elements together, killing some, reviving others, and putting it all in a document.
So for a change of pace and scenery, I spread all my notes on the floor and stuck itunes on shuffle (Duran Duran into John Williams into Nelly into 2pac into Gwen Stafani into Samantha James into Ray J into James Horner into Queen into Mary J into Hugh Grant channeling the 80's ((from Music and Lyrics!)) into etc,etc.etc......Shuffle rocks!)....and then I plopped my ass down and got to work.
Check it out: my workspace for today:
Something was/is so fun about working on the floor...feels like being a little kid, you know? The creative energy is just different down there. I love it!
Anyway, going to lunch. Just wanted to share! Take it easy, ya'll!
ps. oh, and don't let anyone tell you the whole 'rule of 10' is bullshit in game design (or whatever it's called). You know, the idea that you need to design your game so that there is something that excites/engages the player in the first 10 seconds, then the first 10 minutes, then the first hour,etc...that's a real important set of goals to design around and we're trying real hard to do it...check it out:
With a game like GOD OF WAR, you only need to worry about exciting the player moment to moment because it's a roller coaster ride. With what we are doing now, you let the player loose in your world and hope you've packed enough cool stuff in for them to make their own fun...so it's a much tougher challenge.
I erased my 'answers' cause I ain't giving anything away but thought I'd share a glimpse at my white board anyway to show one aspect of how we try to design our stuff.
Oh, and yes, that is my kid's art around my work...my drawing skillz do indeed suck but I CAN- at times- draw a bit better than a 4 year old! :) Ok well, the car up there, that's mine. But the smiley faces, those are my kid's, dammit! :)
pps. yes those are strategy guides on the floor with me. They help me go back to games that inspire me and see if I've missed any of the depth or core ideas that are not always apparent on a play thru. They are both instructional and inspirational and intimidating (when you realize how much STUFF goes into a AAA game these days!!!)